Crafted by a wizard who was very tired of being interrupted during lectures, this wand crackles with barely-contained petty indignation.
PASSIVE — Insufferable Pedant: While attuned, you have advantage on Persuasion checks made to correct someone who is factually wrong, but disadvantage on Persuasion checks for literally everything else, because you simply cannot help yourself. SHUSH (1 charge): Cast Thunderwave (DC 14 Constitution) centered on yourself. The boom sounds exactly like 'SHHHHHH' at 100 decibels. Every creature within 60 feet that hears it must succeed on a DC 12 Wisdom save or use their reaction to put their finger to their lips and shush someone nearby. ACTUALLY (2 charges): Target one creature within 60 feet that just cast a spell or made an attack. That creature must succeed on a DC 14 Charisma saving throw or be Stunned until the end of its next turn as it is forced to listen to you explain at length why what they just did was tactically suboptimal. You must vocalize at least one full sentence of unsolicited advice for the effect to activate. WELL ACTUALLY (3 charges): Cast Enemies Abound (DC 14 Wisdom) on a creature within 60 feet. If it fails, you must immediately succeed on your own DC 14 Wisdom saving throw or spend your next turn smugly explaining the spell effect to your party instead of taking a useful action. DEPLETION RISK: If the wand reaches 0 charges, it sulks. It regains no charges for 1d4 days and emits a faint passive-aggressive humming audible only to its attuned wielder.
The wand was created by Archmagus Pernivin Stolt, who was interrupted mid-dissertation 47 times in one week by adventurers with 'urgent quests.' He is absolutely still alive, acutely aware the wand exists in the world, and sends passive-aggressive letters to anyone who uses it improperly (he defines 'improperly' as 'any use he did not personally authorize'). If the wielder ever rolls three natural 1s in a single session, a tiny spectral version of Pernivin appears on their shoulder for the rest of the day, sighing heavily every 10 minutes. The wand secretly keeps a mental ledger of every time its wielder interrupted someone else and, at a dramatically inconvenient moment decided by the GM, will read the list aloud in a reedy disapproving voice — once, without warning, and never again.


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