Hammered from slag blessed at the Everforge, these plate-dark vestments bear the ember-glow of divine industry.
IRONWARD SHELL (Reaction, 1 Charge): When you or a creature within 5 feet takes bludgeoning, piercing, or slashing damage, you can use your reaction and expend 1 charge to reduce the damage by 1d8+3. This reflects the divine forge-tempering of the metal, absorbing and dissipating kinetic force. FORGE-BLESSED CONSTITUTION: While attuned to these vestments, your proficiency bonus is doubled for Constitution saving throws. This stacks with the standard Forge Cleric survivability, making you nearly impossible to break concentration or fell with a single blow. EMBER RESISTANCE: The residual forge-heat woven into the armor grants you resistance to fire damage at all times while attuned. BONUS ACTION BLESSING: Your Channel Divinity: Artisan's Blessing ability costs a bonus action rather than an action, freeing your action for spells or attacks on turns you invoke it.
The armor was never finished — the master smith who forged it died mid-quench, and the final tempering was completed by the forge-fire itself, guided by Moradin's will. One secret: the armor remembers every creature it has failed to protect. After three times the damage reduction is bypassed (i.e., the wearer still drops to 0 HP despite using the reaction), the armor becomes temporarily inert for 24 hours as it 'grieves.' The GM can use this as a dramatic narrative beat. Additionally, a rival Forge Cleric who once trained under the same order believes this armor was stolen from their temple vault — they are actively searching for it and will not accept any explanation peacefully.


saved
1 image. Click to view full size.