A tarnished silver flask etched with eyes that open and close depending on how much liquor remains inside.
Liquid Courage (Passive): While you have at least 1 charge remaining and the flask is on your person, you have advantage on saving throws against being Frightened. Flash of Genius: Once per day, if you are Poisoned and cast an illusion spell through the flask, you may add your Intelligence modifier as a bonus to the spell's save DC (maximum +5).


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